I am a Game Designer & Engineer with experience building innovative and impactful games, from solo indie projects to collaborative AAA team efforts.
With a strong foundation in both system architecture and creative design, I specialize in crafting gameplay experiences that feel intuitive, expressive, and deeply engaging.
Whether architecting core mechanics, designing scalable data structures, or guiding a project from concept to launch, I bring a balance of precision and creativity, always focused on delivering games that resonate with players.
During my time with Treyarch, I developed franchise-wide data management tooling to assist designers in integrating new content more efficiently.
Working alongside design and production teams, I designed and prototyped multiple new game modes for potential inclusion in future titles.
During my time with Mad Otter, I architected the redesign of backend and UI systems for the cross-platform in-game shop.
I also provided engineering support through bug-fixes and direct response to player feedback in this live service title.