About Devin Henderling

I am a Game Designer & Engineer with experience building innovative and impactful games, from solo indie projects to collaborative AAA team efforts.

With a strong foundation in both system architecture and creative design, I specialize in crafting gameplay experiences that feel intuitive, expressive, and deeply engaging.

Whether architecting core mechanics, designing scalable data structures, or guiding a project from concept to launch, I bring a balance of precision and creativity, always focused on delivering games that resonate with players.

Projects

A Pinball Game That Makes You Mad

See how I built the first foddian pinball game.

Project Overview

Food Truck Union

See how I built the first cooking roguelike deckbuilder.

Project Overview

Professional Experience

Call of Duty - Activision (Treyarch)

During my time with Treyarch, I developed franchise-wide data management tooling to assist designers in integrating new content more efficiently.

Working alongside design and production teams, I designed and prototyped multiple new game modes for potential inclusion in future titles.

Villagers & Heroes - Mad Otter

During my time with Mad Otter, I architected the redesign of backend and UI systems for the cross-platform in-game shop.

I also provided engineering support through bug-fixes and direct response to player feedback in this live service title.